Each Mage uses only one type of elemental attack, which you cannot decide when using this skill. Skeletal Mages cast elemental bolts of fire, cold, lightning and poison in combat. Thus occupied, monsters may struggle to reach the Necromancer, further protecting him. In any case, a Necromancer can summon Skeletal Mages to distract monsters with additional targets. Although the damage they deal is limited, especially at higher difficulty levels, they can have special advantages over regular melee Skeletons. Skeletal Mages are ranged attackers that can be very useful to a skilled Necromancer. Like Raise Skeleton, Raise Skeletal Mage creates a loyal minion from a corpse. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations.
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